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Apr

Freely create terrain! Planet development "ASTRONEER-" had the fun of groping [Explosive Play Report]

Nowadays, a lot of the latest games are released every day. Many Game * Spark readers may be lamenting, "I don't know what kind of game it is!" Just by introducing the games from manufacturers and stores. I'm crying because I can't grasp my true identity until I play. Therefore, with the motto "as soon as possible", this project "Explosive Play Report" delivers the raw content of the game. [Report] Delivering the play of the planetary development game "ASTRONEER" known to those in the know This time, System Era Softworks will be the developer, PLAYISM will be the publisher, and it will be released for PS4 / Nintendo Switch on January 13, 2022. I would like to deliver the raw contents of the PS4 version of the open world planetary development game "ASTRONEER". Originally, this work started early access on PC (Windows) from 2016. Since the release of the full version in 2019, it has also been distributed to Xbox Series X | S / Xbox One on consumer devices. What is "ASTRONEER"? This work is an open world ADV that explores while terraforming in a certain star system or planet. Players will operate "Astroneer" dressed in a space suit to survive an unknown planet. A major feature is that you can freely reshape the earth and recover resources by using the "terrain tool", and you can create equipment and facilities by using the collected resources. "Element" is also the real pleasure of playing. Also, in creative mode, you can use them unlimitedly, so you can enjoy more freedom of play. You can play with a few players in online multiplayer, but my friend list has been singing for a long time, so this time I will deliver it in single play. On the setting / operation / language setting screen, the adjustment items of "operation system" are the main, and other basic items such as voice are lined up. For graphics, turning on high quality mode will draw some distant objects, and so on. Of course, the operation system is a PS4 controller, and it also supports Japanese perfectly. A fumbling game Well, I came down to the first planet "Silva". The pod that I got on is transformed into a "shelter" and a "departure / landing place" as it touches the surface of the earth. It was the moment when I lost the way to go home. From here, the planetary exploration in the dark begins. For the time being, you can open the guidebook from the menu screen and check the details of various operation methods and materials. In addition, the operation guide is displayed frequently, so I don't understand everything! There is no such thing. I will explore the surroundings for the time being. The light blue line that extends from this shelter to your body is the "supply line," and as long as it is connected, oxygen and batteries will continue to be supplied to our spacesuit. The style that the light blue horizontal gauge on the top of the backpack displays "remaining oxygen" and the vertical "remaining battery" is reminiscent of "Dead Space". Then, when I touched the buttons, "Compass" was displayed. By using it, you can display a compass around yourself and easily grasp the location such as shelter or beacon. Since the planet is surprisingly wide, you can prevent getting lost by checking the positional relationship in some places. The mission log is taken out of the backpack. You can check the missions currently in progress. In the mission, the tasks are displayed step by step, so you can understand the rough process, but it is difficult to understand the next procedure without checking the guidebook. …… By the way, why did the edges of the screen start to turn red? Oh, the supply line is interrupted. I don't have oxygen, I die, I die, I die! Dead (Dark) When you die, all your belongings will be dropped on the spot and returned to the first shelter. The supply line has a limit length, so care must be taken not to break the line. By connecting a tether device or facility cable, it is possible to extend the effective range (?). Let's use the terrain tool You can receive the reward for clearing the mission at the landing site. I got a small printer and an oxygen supply device this time. It's a must-have item! Most resource / equipment objects are portable in this way and can be attached to the corresponding hardpoints. You can store it, or you can install it in a facility and operate it. Now about the terrain tool. This guide is easy to understand, so I'll put it as it is, but for the time being, you can use a device like a vacuum cleaner to suck up resources and put in and out earth and sand to shape the earth. Resources with colorful and distinctive shapes are often buried underground. However, if you move the cursor of the tool, you can get a rough idea of ​​the position, so you can find it without much effort. Just inhale when you aim. It is collected and stocked as a block in a certain amount. By the way, if you dig up here and there without thinking too much, the surrounding ground will be full of holes. In such a case, it is better to switch the mode and fill it up by releasing the earth and sand. If you adjust it well, you can make it look like a tower like this. What I grasped is the basic flow As I proceeded with the play through trial and error, I realized the truth of the world, "Well ... Is this vast early planet all the tutorial stage ...!" It's hard to do so. I personally feel that this may be a turning point for some people to throw it out without knowing the reason. Anyway, the basic flow of this work is to collect "resources" and "craft". Since the activity range is near the shelter in the early stages, there are few resources and types that can be collected, so only simple equipment can be created. However, if you collect "bytes" that can be obtained from mission rewards and chambers, the types that can be crafted by unlocking by "research" will increase. Once the equipment is in place, the range of activities will naturally begin to expand, and even more advanced (?) Equipment will be available to obtain metals and valuable substances. By that time, the mission has progressed considerably, and it will be possible to create small rockets and move to other planets. Because I had a hard time groping, when I reached this level, I sometimes thought that I had reached a fairly high level. Introducing a cute pet When you complete a mission to some extent, you will receive a mysterious object. When I unfolded it, what appeared was a half-destroyed spaceship ...? This seems to be related to the continuous mission to join the "Gallas Robot" that appeared in the update that was done the other day. When you complete missions such as collecting materials and creating designated devices, you will capture this cute dragon (?) That appears in front of you at one point! It is the moment when the hardships of searching for resources that have no idea at all and dying are rewarded. The mission will be updated after that, so let's do it with this pet. Conclusion I've been running through and playing, but even so, the only thing that melts in time is the game that develops on a planetary scale, there are many types of crafts, and the procedures and resources used are also diverse. Therefore, it can be said that the key to advancing the game without delay is to search the planet and collect materials while also performing other tasks such as research in parallel. If so, isn't it difficult at the beginning without materials? There may be a question. However, some equipment and part-time jobs will be given as mission rewards, so basically there should be no major obstacles as long as you proceed with the main line. I came to a different planet with a bonus rocket. Each planet has a different environment, so it's a good idea to keep this in mind when collecting resources. By the way, this plant is an unfamiliar movement, but ... (Beaten) Title: "ASTRONEER-" Compatible models: PC (Windows) / PS4 / Xbox Series X | S / Xbox One / Nintendo Switch Play model in the article: PS4 Release date: January 13, 2022 Author at the time of writing the article Play time: 3 hours Price: 3,000 yen (PS4 / Nintendo Switch version)

Game * Spark Mugiaki

 地形作成も自由自在!惑星開拓『ASTRONEER -アストロニーア-』は手探りで進む楽しさがあった【爆速プレイレポ】